Ritual combat
Duels in The Oathring resolve from wounds, gear, lineage, training, and seeded mechanics.
A text-based RPG of living oaths, public debts, brutal duels, player guilds, and city rumors in the ledger-bound streets of Korraveth.
Mara Voss-of-Chalk has opened a new page in the Quillcourt register.
The Brass Vein denies selling cracked bellmaces after the Saltbreak bout.
A Lantern Commons sheet claims three debts were erased under false names.
Duels in The Oathring resolve from wounds, gear, lineage, training, and seeded mechanics.
Every victory, scar, contract, and debt payment is written into your fighter ledger.
Standalone guilds, rivalries, tournaments, and seasonal ladders are planned as first-class game systems.
Korraveth is governed by the Quillcourt, threatened by the Red Ledger, patched together by the Chain Choir, and watched by guilds that turn private debts into public power.
The game engine will keep outcomes deterministic and auditable. AI belongs in the ink: combat chronicles, rumors, letters, and lore, never hidden stat changes or paid advantage.